Artist in Residence (2015-16)
Artist in Residence Program
Image: Bruno Grilo
Artist in Residence: (2015-16)
Every year the School of Art has a number of artists in residence.
The artists will contribute to some of the modules and students are able to arrange tutorials with individual artists.
See below for further information about past and current artists and relevant contact information.
Artist in Residence: (2015-16)
As an artist and audiovisual engineer, I have been working with sound and light as my materials of choice for many years. It’s interesting how we conceptualise this ephemeral matter and create structures to work with them. Our understanding is altered as we move from analogue to digital, from black and white to colour. I have taken this methodology and adapted it to the physicality of glass.
The studio defines the boundaries, determining the possibilities and providing the structure to explore the innate properties glass. In the same way as I would record a song for a band, it is a collaboration where I establish the dialogue and orchestrate the conditions for the glass to express itself. This is illustrated by the fluid inner forms which inhabit thick, rigid outer shells – allowing the glass to become a mould for itself.
A Benetton rainbow complex
Glass, found objects, coldworked
Bruno Da Silva Grilo
Bruno Da Silva Grilo was born in Portugal in 1986 and lives and works in Birmingham. He gained a Visual Arts BA at the University of Algarve and an MA in Fine Art from the Birmingham City University, graduating in 2014. Grilo is currently Artist in Resident at the Wolverhampton School of Art, and Research Fellow for the Centre for Fine Art Research, Birmingham City University.
The images aim to subvert that reading of photography, as the subjects represented in these works exist only in terms of computer code; their actions, postures and facial expressions are simulated, following a strictly predetermined and repetitive cycle. The pensive moments, the distracted gazes, the appearance of being lost in thought is all preprogrammed. These portraits are created in video game environments, rather than the real world. The subjects are incidental characters (non playable characters) who are designed to replicate the ordinariness of everyday life, often characterised through the execution of mundane tasks.
Initially printed in the form of inkjet prints these images are left to fade and decay. Through this transformative process these works begin to take on new forms and meanings, evoking a sense of loss or melancholy. But how exactly does the viewer mourn for a simulated entity, a pixelated phantasm? Perhaps what is piqued is a wider sense of loss, not the loss of others, but our own loss of self in a pluralist frenzy of digital automation and distribution.
As A street photographer I photograph places that I feel seduced by. I pass through the city streets and am drawn to different people and places. I have gained a greater understanding of the different urban environments in which we live by working and travelling vastly and visiting many places around the world such as Paris, Amsterdam, London, Istanbul, Athens, Belfast, and Atlanta. My images show mundane everyday situations and events played out in the urban environment. The juxtaposition of elements within my work draws upon issues surrounding representation and advertising within the public spaces of the city.
I locate my practice as being at the intersection of people, place, playfulness and technology. Instigating enquiry-led processes that are often participatory in nature, I’m primarily interested in issues around interaction: how we interact with spaces and landscapes; how we interact with each other; and how we interact with objects. Typically I will instigate a starting point and a mechanism to support exploration, discussion and criticism.
My practice encompasses locative and digital media, walking, performative actions in public spaces (in turn including pervasive games), installation, physical computing and collaboration.
I co-founded and worked extensively with BARG (pervasive games network) and fizzPOP (hackspace). As
founder of the Many & Varied collective, I am also currently working to establish networks, develop audiences and manage events to support an ecosystem of boundary-pushing, interdisciplinary, collaborative, creative projects.
I am a ceramic and mixed media artist, operating from my home studio/workshop in Shropshire. I set up my business – Kelcey Ceramics – after graduating from Hereford College of Arts with BA(Hons) Contemporary Applied Arts in 2008. Intending only to attend one module of Wolverhampton University’s BA ceramics course in 2009, I enrolled on their MA Art & Design Ceramics course – so much for good intentions! And now I’m back again!
The opportunities I was offered through the MA course were life (and work) changing. A three-month residency at the V&A Museum in the ceramics studio with other MA colleagues, introduced me to the idea of working in heritage settings. Participation in a European Research project, which was looking at Creativity & Craft Production in Middle and Late Bronze Age Europe (CinBA) culminated in the on-line CinBA Live exhbition (www.cinba.net/exhbitions) – this led to an invitation to the CinBA Live ceramic artists to exhibit in the Santorini Bienalle of Arts 2012, which led to the first of many holiday destinations with my husband to places associated with the CinBA project.
re:collect’s post in Curiosities of the Collection
Lives and works in Birmingham).
Recent exhibitions include group shows Trophy at LAB, Leeds (2012), Santorini International Biennale of the Arts, Greece (2012), Open Exhibition at Ort Gallery, Moseley (2012), The Wall, Hackney Studios, London (2012), Era, Budapest (2011), Allan 2, Budapest, (2011), and a Design Commission for the mac, Birmingham (2012). Forthcoming projects include a residency at The New Art Gallery Walsall, and a collaborative project at Downstairs Gallery in Herefordshire.